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The Laundry Room

Here's my latest scene created and rendered in Unreal Engine 4, based around Morgan Yon's concept, www.artstation.com/artwork/wJKbY
I originally stumbled across this piece over on polycount and was immediately drawn to the lighting. My main goal for the project was to gain a better understanding of UE, more specifically the lighting techniques and limitations of the engine for a game environment.

All of the assets were created in Maya and textured in Substance Painter/Substance Designer with the exception of a few of the clothing assets where I used photogrammetry techniques and Marvellous Designer.

Concept art by Morgan Yon, www.artstation.com/artwork/wJKbY

Concept art by Morgan Yon, www.artstation.com/artwork/wJKbY